PAUL CORMAN

NUCLEAR WAR

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MORE MEAT PLEASE
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MAD COWS
YOUR OWN MARY JANE FRANCHISE
WHO'S WATCHING US NOW?
BAD BUGS FROM BURBANK
NEST OF SNAKES
PEDESTRIAN PLAGUE
U.S. or us?
WORD FROM THE COUCH
CRASH TEST
TV JUNKIE
HIGH VOLTAGE CONNECTION
THIS IS NOT THE END!
TYPECAST
POLITE CANADIANS
JUST THE TRUTH, PLEASE!
CONTACT ME

By Paul Corman

Thank you for purchasing the newest version of MAD, the most popular computer war game ever developed. This product contains all versions previously released by our company. This is nuclear war as it was meant to be!

 

The original best selling MAD v.01, Many Asian Dead, takes place in 1945, during World War Two, as The United States and Japan wrestle for control of markets and raw materials in the Asian Pacific.

 

Japan reacts to centuries of Western colonial rule in Asia by attacking British and US bases in the Pacific. After a fiercely contest sea and land conflict you drive Japanese troops back to their home islands, were they are surrounded and near defeat.

 

You join US scientists as they develop the first Atomic Bomb, then you pilot the US plane that drops it on the Japanese city of Hiroshima and watch, from above, as 350 thousand men, women and children are instantly vaporized. Three days later you incinerate another 250 thousand civilians when you nuke Nagasaki.

 

If you're interested in statistics you can calculate the number of secondary deaths from radiation poisoning and the long-term affect on post-natal deformities. The game is excellent training for anyone thinking of pursuing a career in genetics or moral philosophy.

 

MAD v.2, Much Assaulted Desert, has been one of our most popular post World War Two games. You get to develop even more horrific nuclear weapons and then blow them up in the Nevada desert, in the 1950's and 60's.

 

On the ground graphics allow you to arrange military 'volunteers' within sight of the explosions, and through a later-in-life survey gain a detailed assessment of the long term relationship between exposure to high levels of radiation and the development of cancer among the volunteers. You get to submit a questionable report to the US government suggesting that Saddam Hussein has mastered every level of this highly entertaining simulation

 

One of the most popular versions of MAD, v.3, Mutually Assured Destruction, lets you feel the real time experience of Cold War paranoia that was inflicted on the world, by the struggle for world domination between the empires of the US and USSR.

 

Watch Kennedy and Khrushchev argue over whether the Soviet or American Mafia will control Cuba. See yourself as a terrified child, crouching under your school desk, as ICBM's streak through the atmosphere, preparing to plunge the world into Nuclear Winter.

 

Make billions of dollars manufacturing nuclear weapons. Watch as thousands of them grow old and unstable in poorly guarded Russian stockpiles. Be the one to reap another fortune in government contracts as both sides try desperately to eliminate these dangerous and obsolete weapons, before they accidentally end the world.

 

In MAD v.4, Mad And Deranged, we move much closer to present day world events. Join the bidding war as terrorists try to purchase nuclear weapons from corrupt and impoverished former Soviet states. Join unemployed Russian scientists as they develop nuclear weapons for countries outside the sphere of western influence.

 

Join the fun as North Korea and Iran thumb their noses at the US because, now, they too have the big nuclear stick that renders them safe from US invasion. Lead the troops, as Exxon sends the US military to secure oil supplies in non-nuclear Iraq, because they can.

 

In MAD v.5, More And Deadlier, you get to accumulate another fortune developing space based weapons for the US military designed to shoot down nuclear missiles that somebody, somewhere, somehow might someday develop the capability of firing at North America.

 

You participate in the negotiations as Canada joins the Star Wars program in exchange for free access to the US lumber and beef markets. Watch as an imaginary nuclear missile, launched against the US, is shot down over Canada rendering the country un-inhabitable for the next 200,000 years

 

While containing less carnage and gore than previous versions, this game targets the market in the business community. Play with the CEO's of major arms manufacturing companies as they feed at the public trough, assisted by US media generated 9/11 paranoia and once again suck billions out of social programs.

 

In MAD v.6, Maybe Any Day, as head of the CIA you receive information that enemy agents have smuggled a suitcase nuclear bomb into the US and are planning to detonate it the day of the US presidential election. Baskin-Robbins introduces a new ice-cream flavor named triple red alert.

 

In order to out-fox the terrorists you advise President Bush to declare a State of Emergency and cancel the election in every state but Florida. When it is revealed that the bomb threat was a hoax, based on faulty intelligence, three janitors with difficult to pronounce names, from the CIA's ultra secret computer building in Virginia are arrested and sent to Guantanamo Prison Camp.

 

 

Finally, you are now ready to tackle our latest and most challenging MAD v6, Making America Dumb. You lead a congressional Investigation that discovers that GW Bush drew the US into a never-ending war in Iraq that has totally bankrupted the nation. You, of course, have foreseen all this and moved all your billions to an offshore bank, where they are safe.

 

Reduced to a third world country by staggering debt you lead the FBI in an effort to stem the tide of social unrest by eliminating freedom of speech and arresting anyone who disagrees with government policy.

 

Finally at the end of the game, you get to play the part of Osama bin Laden and send a taped message to CNN declaring the war with America over. You feel this is only fair, now that all your objectives have been achieved.

 

Paul Corman 2004